Upcoming
Open-Access Resource
(related to Brandman's proposed new course –
(related to Brandman's proposed new course –
“Education and Society in the Twenty-first Century”)
Designing
New Learning Environments (Oct 15, 2012 – Dec. 20, 2012) from
Stanford University's Venture Lab
taught
by Paul Kim, Assistant Dean of the School of Education
The
Course
What
constitutes learning in the 21st century? Should reading, watching,
memorizing facts, and then taking exams be the only way to learn? Or
could technology (used effectively) make learning more interactive,
collaborative, and constructive? Could learning be more engaging and
fun?
We
construct, access, visualize, and share information and knowledge in
very different ways than we did decades ago. The amount and types of
information created, shared, and critiqued every day is growing
exponentially, and many skills required in today’s working
environment are not taught in formal school systems. In this more
complex and highly-connected world, we need new training and
competency development—we need to design a new learning
environment.
The
ultimate goal of this project-based course is to promote systematic
design thinking that will cause a paradigm shift in the learning
environments of today and tomorrow. Participants are not required to
have computer programming skills, but must have 1) a commitment to
working in a virtual team and 2) the motivation to help people learn
better. All of us have been involved in the learning process at some
point in our lives; in this course we invite educators, school
leaders, researchers, students, parents, entrepreneurs, computer
programmers, illustrators, interface designers, and all those who are
interested in working together, to create a new learning environment.
After
the completion of this course, students will be able to:
- Identify advantages, disadvantages, limitations, and potentials of at least 10 interactive learning models and solutions.
- Describe how online communication, collaboration, and visualization technology play a role in the behavioral, cognitive, constructivist, and social dimensions of learning.
- Describe the major components and processes involved in development of interactive education systems.
- Communicate rationales of learning technology design approaches through team-oriented collaborations.
- Evaluate the value of ideas, principles, and techniques used in educational media or systems.
As
a Final Team Project, students will design a new learning model
catering to 21st century environments and learners. Each self-formed
team will design and develop an application or system that combines
team interaction activities and learning support features in ways
that are effective and appropriate for today's computing and
communication devices. Students must consider potential
idiosyncrasies with various learning devices (e.g., tablet, phone,
PC), infrastructure requirements (e.g., cellular network, wi-fi,
Bluetooth), and any special hypothetical circumstances if relevant.
In addition, each team must create and defend a business model
(non-profit, for-profit, or hybrid) for the launch and scale up their
solution.
Additional
consideration will be given to teams that come up with system feature
ideas presenting meaningful learning interaction and performance
analytics.
Video
Introduction to Prof. Kim's course:
www.youtube.com/watch?v=nxfsO1BZtKo&feature=player_embedded
John Freed, Ph.D
freed@brandman.edu
freed@brandman.edu
Associate Professor of Humanities/Liberal Studies
Brandman University
a member of the Chapman University System
a member of the Chapman University System
Interesting and useful! Thanks for sharing!
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